FNAF Rewritten 87 Endings
All endings, requirements, and secrets revealed
Requirements
- Complete Night 1 and interact with the first arcade cabinet that appears
- Play through all four arcade machines that unlock after each night
- Complete the minigames within each arcade cabinet
- Survive Night 5 while dealing with The Puppet's interference
- Complete the final arcade machine on Night 5
Arcade Cabinet Minigames
Arcade 1 - Charlotte's Death
Control a car collecting balloons. Find the glitch in the wall to access a secret minigame showing Charlotte Emily's tragic death outside Freddy Fazbear's Pizza. The Puppet confronts you after, warning you to stop investigating.
Arcade 2 - Missing Children Incident
Reveals William Afton abducting the five children: Gabriel, Jeremy, Fritz, Susie, and Cassidy. Shows their murders in disturbing detail.
Arcade 3 - The Cover-Up
Depicts how William Afton concealed the children's deaths and the investigation that followed.
Arcade 4 - Puppet's Gift
Control The Puppet as she gives life to the four deceased children by placing them into the Gen 1 animatronics: Gabriel into Freddy, Jeremy into Bonnie, Fritz into Foxy, and Susie into Chica. The Puppet interrupts again, questioning why you continue despite her warnings.
The Puppet's Confrontation
After completing the fourth arcade machine, The Puppet appears and accuses Jeremy Fitzgerald of wanting to strip the children of their freedom. She believes you're trying to continue William Afton's legacy by denying them their second chance at life. The Puppet vows to do everything in her power to prevent you from leaving the restaurant that night.
Night 5 Challenges
During Night 5 on the Good Ending route, The Puppet actively sabotages you by placing Shadow Bonnie sprites that block vital cameras, the Prize Corner camera, the music box Wind-up button, and even the Flashlight button. You must click these sprites to remove them while managing all active animatronics. This significantly increases the difficulty.
Ending Sequence
Upon surviving Night 5 with all arcade machines completed, you unlock the Good Ending. Jeremy successfully uncovers the truth about the missing children and The Puppet's role in giving them a second chance at life. The ending provides closure to the tragic story while revealing Jeremy's determination to expose what happened at Freddy Fazbear's Pizza.
The Phone Guy contacts Jeremy for one final shift on Saturday for a birthday party before police investigate the location due to new leads about the missing children. This sets up the events leading to the Bite of '87, where The Mangle causes the infamous incident.
Requirements
- Complete Nights 1-5 without interacting with arcade cabinets
- Alternatively, interact with some but not all arcade machines
- Ignore The Puppet's warnings about investigating
Ending Sequence
In the Bad/Standard Ending, Jeremy Fitzgerald completes his week without uncovering the full truth about the missing children. He remains unaware of The Puppet's role in giving the children a second chance or the complete extent of William Afton's crimes.
Jeremy still attends the Saturday birthday party, but without the knowledge gained from the arcade machines. This ending provides less narrative closure and doesn't reveal the deeper lore connections.
Differences from Good Ending
- No Puppet confrontations or dialogue
- No Shadow Bonnie interference during Night 5
- Less story revelation and character development
- Slightly easier Night 5 without additional obstacles
- Fewer cutscenes and narrative closure
Regardless of which ending route you take, the events after Night 5 lead to the infamous Bite of '87. On Saturday, during a birthday party, The Mangle causes a tragic incident. Evidence of significant blood is found in The Mangle's jaw, confirming her role in the bite.
After Jeremy Fitzgerald's shift concludes, Michael Afton (the protagonist from the first FNAF Rewritten game) investigates the restaurant. He discovers the truth about the possessed animatronics, realizing their behavior stems from possession rather than technical malfunctions as he was previously told.
First Playthrough
For your first playthrough, it's recommended to pursue the Bad Ending to learn the game mechanics without the additional challenge of The Puppet's interference on Night 5. This allows you to master the core gameplay before attempting the more difficult Good Ending route.
Good Ending Attempt
- Don't miss any arcade cabinets - check after completing each night
- Complete all minigames fully, including finding hidden glitches
- Practice clicking Shadow Bonnie sprites quickly before Night 5
- Be prepared for a significantly harder Night 5 experience
- Stay calm during Puppet's confrontations - they don't affect gameplay immediately
Arcade Cabinet Locations
After completing each night (Nights 1-4), return to the main menu or start the next night. The arcade cabinets will be accessible in the game area. Look for glowing or highlighted arcade machines. Interacting with these is essential for the Good Ending route.